Samsung rightfully enjoys pointing out that it ships more Android smartphones than anyone else. And, with its new Galaxy S III,
the South Korean electronics giant has accomplished something only
Apple has been able to do so far: sell the same exact phone at the same
price across major U.S. carriers without letting them slap their logos
on the front of the device.
This is truly an
achievement, and a win for consumers, who can just shop for the hardware
they want instead of merely settling for the best hardware available on
their carrier.
It's a coup I wish HTC would have been able to make happen with its stellar One X handset.
But Samsung beat HTC in that race, and starting this month, the Galaxy S
III will roll out to AT&T, Sprint, T-Mobile, Verizon and U.S.
Cellular for $200 with 16GB of storage -- the same price as the iPhone
and the One X.
The Galaxy S III is
Samsung's most ambitious smartphone yet, and it serves as a testament to
the company's growing stature as a premium handset maker.
Samsung Galaxy S III primed for release
However, the S III isn't
quite an iPhone killer, nor does it dethrone the One X as the best
Android handset. While it's a fine smartphone, it's not the unqualified
success it aspires to be, and it's regrettably held back by software
that never works as well or as easily as it should.
Plenty of horsepower
First, the hardware. The
American version of the S III packs Qualcomm's 1.5GHz dual-core
Snapdragon S4 processor. This seems odd, since the phone is available
with a quad-core processor outside the U.S. (just like HTC's One X). But
stateside consumers actually aren't getting shorted that hard. Chances
are, you won't miss those extra cores, as the dual-core S III is still a mighty phone.
Launching apps, watching
high-definition video, loading websites, multitasking -- everything I
threw at the new Samsung was handled with no sluggishness or hesitation.
The S III also features
2GB of RAM, unlike the 1GB RAM setup found in the One X. But, while the S
III clearly had plenty of horsepower, I saw no discernible power
advantage over the One X. Both are fantastic performers and equally
top-of-class in this regard.
When it comes to size,
the S III barely undercuts the One X and the iPhone 4S with its
0.34-inch thickness. And at just 4.7 ounces, it's plenty lightweight,
too. The 4.8-inch, 1280 x 720 pixel, Super HD AMOLED display is massive.
A thin bezel around the display keeps the phone from feeling oversized,
but this is still about as big as I'd want a smartphone to be. Using
the S III with one hand isn't easy, and many apps simply require the
attention of two hands.
The display is sharp and
bright, with colors that feel a bit over-amped. Reds, greens and blues
often pop brighter on the S III than on other handsets -- if you've
regularly used the Galaxy S II, you're probably used to this. Contrast
on the display is great, with deep blacks that make the handset a solid
choice for watching video.
The screen uses a PenTile
subpixel arrangement that unfortunately results in discernible pixels
and a jagged look that falls short of the screens found on the iPhone 4S
and the One X.
I'm also not a fan of
the S III's physical styling. The Pebble Blue and Ceramic White colors
the S III is offered in look sharp -- the blue especially, which is
closer to purple. And the phone's plastic chassis feels solid, as though
it would withstand enough abuse to survive a 2-year contract. But the
tooling is all slopes and rounded edges, leaving the handset looking
more like a forgettable blob than the flashy flagship phone for the most
popular Android maker.
Voice feature is no Siri
But hardware is just one
half of the story here. The major differentiator between the S III and
its competitors really lies in the software.
The Galaxy S III ships with Google's Android 4.0
(Ice Cream Sandwich) operating system with Samsung's TouchWiz user
interface. On top of that, Samsung has added a special lock screen that
simulates water ripples when you swipe it, and water-themed sound
effects are dribbled throughout the phone.
It has a
voice-recognition system Samsung calls S Voice, which is the company's
challenger to Apple's Siri. While S Voice is advertised as being able to
do a few things Siri can't do, such as launch a camera app or a voice
recording app, I couldn't get it to do much of anything. S Voice was a
dud for me on two different review units Samsung sent me: a blue S III
running on T-Mobile and a white S III running on AT&T.
The most I could get S
Voice to do was say, "Hi, nice to meet you," when I said, "Hi, Galaxy,"
to either phone. If I said, "Hello, Galaxy," it would respond with, "I'm
not sure what you mean by 'Hello Galaxy.'" Every other request or
command I spoke to S Voice was met with, "Network error. Please try
again," on both handsets, despite seeing full service bars and being
connected to Wi-Fi.
Maybe it's just a
problem limited to my two S III's -- I brought this issue up with a
Samsung representative, and I'm waiting for them to get back to me. But
at this time, I can't say that S Voice looks ready for prime time, and
it's not coming close to matching Siri's performance.
The other software
features worked. Pop Up Play allows video stored on the S III to play in
a pop-up window (just like picture-in-picture on a TV) so you can watch
a video and perform other tasks at the same time. It works well, but I
didn't find the feature terribly useful on the handheld screen of a
smartphone. This idea seems more at home to me on a larger screen
device, such as a tablet, where you could watch a video and email or
tweet at the same time. Hopefully, Samsung is thinking the same thing.
Facial recognition on
the S III works well. Whenever I shot a photo, the S III prompted me to
identify faces based on contacts from my address book. Once a person is
tagged, it's easy enough to share the photo with them using a feature
Samsung calls Buddy Photo Share. Just tap on the person's face, and the S
III presents you with the option of calling that person, or sharing the
particular photo via text message, email, or by way of social networks
such as Facebook or Google+.
Sharing not seamless
A couple of hits and a miss so far, but when I dove into the sharing features, the software experience got stickier.
Take AllShare, a feature
that allows you to share photos and videos with as many as six other S
III's that are nearby. But when you send out the invitation to set up a
sharing group, it requires each person in the group to accept your
invitation one by one. Also, in AllShare, while users can see the files
you're sharing, they can't save them.
If you want to share
photos with other Galaxy S III owners and let them keep the files, you
have to use a different feature called Share Shot, which automatically
distributes the photos you're taking by sending them over Wi-Fi to other
S III handsets on your local Wi-Fi network.
But Share Shot is a
pain, because invitations to join the sharing group are sent to other
users one at a time. Each user in the group is prompted in turn to
accept or decline the invitation, and each must respond before the next
user is invited. It's easy to imagine a scenario at a party where users
are standing, phones at the ready, to join a sharing session, but
everyone's being held up by a single individual who received the
invitation before them and isn't paying attention to their phone.
It'd be easier if each
user could accept an invitation independent of the others -- which is
what Samsung allows users to do in another feature called Group Cast.
This sharing app allows S IIIs to share photos, PDFs, and PowerPoint
presentations between phones. But once again, you can't save documents
in this feature.
Each of the sharing
features comes with its own rules and limitations, and each requires the
user to learn a completely new set of behaviors. They feel like they
were all developed in isolation, rather than in concert. While Buddy
Photo Share, Share Shot, Group Cast, and AllShare are cool features to
have, the whole sharing scheme is far, far more complicated than it
needs to be. Samsung should really just give us one easy way to share
anything we want. But instead, we have more sharing options than most
users will probably be willing to keep track of.
Samsung has also
needlessly altered Google's built-in Android features. Google has
developed an Android-to-Android sharing system called Android Beam
that allows two NFC-equipped Android phones to share files when the two
devices are tapped together.
The S III arrives with that feature
intact, but Samsung also has added its own NFC sharing system called S
Beam, which does the same thing, but only works with Galaxy S III
phones.
The ability to create
folders on the S III is also needlessly complicated. In Google's
unaltered version of Android 4, a folder is created whenever two app
icons are dragged on top of one another. On the S III, you have to hold
your finger on the screen, tap "Add to Home screen" from a pop-up menu,
select the "Folder" option, then drag your apps in.
But not all the software
stuff is inscrutable -- some things are really helpful. When you're
composing a text message on the S III and then bring the phone to your
ear, it automatically dials the person you were messaging. Another
feature called Smart Stay uses the S III's 1.9-megapixel front camera to
detect when you're looking at the phone or not.
When the S III sees you
looking at it, the screen remains active. If you look away, the screen
will time out and go dim as usual. There are also a number
of slick photo modes built into the S III's camera. The rear shooter is a
very capable 8-megapixel unit that's paired with an LED flash. Photos
aren't as sharp or as detailed as those I took with the One X, but they
comes close. The Camera app has built-in face detection, a burst shot
mode, and modes for HDR pics, macro shots and panoramas. There's even a
slick mode called Smile Shot, which takes a photo anytime somebody in
the frame flashes a grin.
Overall verdict
The bottom line is that
while all of Samsung's software features on the S III aim to impress,
and several display great ambition, too many of them suffer from
frustratingly poor execution. Thankfully, you can just skip this stuff
and enjoy the hardware. Samsung is still offering top-of-the-line
performance here, and the Galaxy S III is more capable than many of the
other phones on the market, even if it's a bit clumsy.
But as a whole package,
the S III simply doesn't feel like a finished product. It could use more
polish, more thought, and a more elegant user experience.
pramodtechnoblog:
- A blazing fast beast of a phone with 2GB of RAM and a 1.5GHz dual-core processor. The display is a beauty, just short of the iPhone and One X screens. Handset is thin and light. The same hardware is sold across five U.S. carriers at the same price point.
- Samsung's TouchWiz software includes a lot of half-baked features that aim for innovation but miss the mark -- sharing apps in particular. Styling is boring, and not exciting enough for a flagship phone.
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